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Brittany Kolar
  • Design
  • Video Games
  • Fun Bits
  • About

 Client: Sony
Role: Design systems, UI art, game design, and playtesting

Summary:
A fast-paced, social word game where players take turns giving clues to help one teammate guess a hidden word based on a chosen category like animals, places, or everyday objects. The experience is designed to be quick to pick up and highly interactive, encouraging creativity, quick thinking, and a bit of friendly chaos as players race against the clock to guess correctly.

Contributions:
Designed the UI system, including layouts, category selectors, and feedback states to support smooth gameplay. Created visual elements that made the experience feel approachable and energetic, while collaborating with UX and engineering to ensure the game flowed clearly from round to round and felt responsive in playtesting.

Team:
Lynds Gallant (Art Director), Noreen Rana (UX), Nik Odic (Developer, Animator), Britt Kolar (UI, Illustrations)